Worldworks games skull cove
The stray tables and chairs are from Arid Hill's Props. The one surviving sailor didn't fare well with the island welcoming committee - the party buried him, hid the rowboat off the beach, rested briefly before heading inland, following the tracks of a native woman they saw during their battle (not pictured here.) This image is just after this "Encounter 0" - as they are about to land upon the beach (and encounter A-1 is waiting for them): Some clever role-playing by the mage (ghost sounds) combined with nature knowledge requested by the druid "Do I know the natural enmities of the Sea Drake?" let to them being able to shoo it away from them (or the creature was recalled.) During this, several other crew members were swallowed hole by the sea drake.Īs the small overloaded rowboat was madly paddled toward shore, the ship that brought them here sank beneath the waves, and the drake turned it's attention to them. The quick thinking party members righted the shore-craft and climbed inside, rescuing a nearby sailor. The second hit dropped the mast into the ocean, along with the dingy. The mercenaries were all in heavy armor and sunk to their deaths.
This meant they were surprised when the Sea Drake broadsided them and rolled a crit against the hull! The ship immediately listed and tossed most of the crew and company into the drink. When their ship got to the encounter area, almost everyone was looking toward shore, where all the wreckage was. I role-played out the mapping investigation, with them making friends with the crew members and mercenaries on their ship (a scale model - sorry no pics from that.). hread=3526 - they were then hired out by the Two Shores Trading House to investigate the sinking of merchant ships near the the island of Coyoli. The situation: Having been recruited into the Foresite Irregulars by Charles Forsite, they'd previously proven they could work together when investigating the Crypt of Col Fen. The party: Cavalier, Mage, Druid, and Rogue - all from Essentials.